Advanced Rifle

5.56 — Rifle Positions

Used in: Tactical Games

Source: The Tactical Games

90s
Par Time
40–50 yd
Distance
16
Rounds
1
Reps
16
Total Rounds

This is a pure Tactical Games aggregate — 5/5/6 on steel from prone, kneeling, and standing, run backward through three shooting positions at 50, 45, and 40 yards (46, 41, and 37 m). Every round must hit steel, every position has a stick you have to be in contact with, and the clock is still running while you reload and move. It punishes loose fundamentals and rewards deliberate position building.

Start behind the far stick with the rifle at high ready, buttstock to the belt. On the beep, drop into prone at 50 yd (46 m) and send 5 rounds, reload, move forward to the 45 yd (41 m) stick, kneel with one foot on the stick and one knee on the ground and fire 5 more, reload, move to the 40 yd (37 m) stick, and finish with 6 rounds from standing — one foot on the stick. Time cap is 90 seconds. Format is Time Plus: raw time plus +5 s per miss, +10 s per failure to engage, and +5 s per procedural.

Score the drill by final adjusted time. If your raw time is sub-70 and you’re adding zero penalties, you’re match-ready. If you’re eating 20+ seconds in misses at 50 yards, the fix is not running faster — it’s settling behind the rifle and letting the reticle stop moving before you break the shot. Drop the par to 80 seconds once you’re clean, then flip the order and run standing first to train a different stress curve.

Range Setup

T1 · 8" STEELstick40 yd / 37 mSTANDING — 6 rdsstick45 yd / 41 mKNEELING — 5 rdsstick50 yd / 46 mPRONE — 5 rdsSTARThigh ready · buttstock to belt1 · beep2 · reload3 · reload50 yd / 46 m

Setup

1x steel target 8". Three shooting positions marked by sticks at 50 yd / 46 m, 45 yd / 41 m, and 40 yd / 37 m. Shooter starts behind the 50 yd stick, foot touching the stick, rifle loaded at high ready with buttstock touching the belt. Shot timer required. Full TTG kit.

Scoring

Format: Time Plus. Base time = raw time to last shot (max 90 s cap).
Penalties add to the base:
+5 s per miss
+10 s per failure to engage
+5 s per procedural
Each round must hit steel to count. Final score = base time + all penalties. Lower is better.

Tips

Build the position before you break the shot. The clock punishes a rushed prone more than a deliberate two-second setup — every miss at 50 yd / 46 m costs you 5 s, and a clean position costs you far less than that.

Progression

Drop the par time to 80 seconds once you finish clean under 90.
Run the drill in reverse order — standing first at 40 yd / 37 m, prone last at 50 yd / 46 m.
Switch to a smaller diagnostic plate to tighten the accuracy standard.
Add a second steel at each position and force a transition before the reload.

Video