Off Hand is a Tactical Games stage that forces you to work both sides of a tall barrel-stack barricade at 15 yd (14 m), first with rifle and then with pistol. Two PCSL paper targets sit downrange: a white silhouette for the rifle and a brown silhouette for the pistol. Every phase hammers the same pattern — right side twice, left side twice — first from standing, then from kneeling, with a mandatory reload between the standing and kneeling sets.
Start behind the barricade with rifle loaded and at high ready, buttstock on the belt, and the pistol unloaded and holstered. On the beep, lean around the right side of the barrels and put two rifle rounds into the white target’s head box, transition to the left side and deliver two more, reload, then drop to a knee on either side and stack two more in the head before sliding to the opposite side from the knee and finishing the rifle set. Clear and sling the rifle, make the pistol ready, and run the exact same pattern on the brown target, scoring A-zone hits.
Score is total time with a 90-second cap, plus 5 seconds for any miss and 2.5 seconds for any hit outside the alpha (Charlie or Delta). The drill exposes whichever side you neglect on the range — your weak-side standing rifle press and your kneel entry to the opposite side tend to cost the most time. Track splits per side and per position so you know where to train before the next match.
One barrel-stack barricade (tall column of 4–6 stacked barrels) at 15 yd (14 m) from the shooter.
Two PCSL paper silhouettes downrange, side by side: a WHITE target for the rifle and a BROWN target for the pistol.
Rifle loaded, safety on, at high ready with buttstock touching belt. One spare rifle magazine on belt (rifle 2 × 4).
Pistol unloaded, holstered, with two magazines on belt (pistol 2 × 4).
Full Tactical Games kit.
Start position: athlete in shooting position behind the barricade.
Rifle: head (T-zone) hits only on the WHITE target. Any rifle round outside the head = miss.
Pistol: alpha (A-zone) hits only on the BROWN target. Charlie/Delta = 2.5 s penalty; miss = 5 s penalty.
Two rounds per side per position; eight rifle rounds and eight pistol rounds total.
Mandatory reload between the standing and kneeling sets on each gun.
Total time = raw time + penalty time. Time cap: 90 s.
Own the side change from the knee — most athletes lose their time here, not on the press. Drive the lead foot across and square up to the new side before you commit to the break.
Cut the time cap — 75 s, then 60 s.
Swap the head-box requirement for smaller T-zone steel at 15 yd (14 m).
Force weak-hand only on one of the two sides.
Start seated or prone instead of standing behind the barricade.
Three targets touching, then progressively further apart. Find the precise spacing at which your transition speed breaks down.
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