Advanced Pistol

Pistol Speed Plates

Used in: Tactical Games

Source: The Tactical Games

90s
Par Time
10–15 yd
Distance
18
Rounds
1
Reps
18
Total Rounds

Pistol Speed Plates is one of the Tactical Games fixtures that exposes every weakness in your pistol game at once — plate-to-plate transitions, a mandatory reload executed on the move, and strong-hand-only shooting against a 90-second cap. Freestyle shooters often hit the first pass clean, then give the whole stage back on the one-handed phase because they never drill it.

Set six 20 cm (8 in) steel plates in a single row, 46 cm (18 in) apart, at 9-14 m (10-15 yd). Mark two shooting boxes at the near line. Start in the box of your choice with a loaded, holstered pistol. On the beep, engage each plate with two hits freestyle, perform a mandatory reload, move to the second shooting box, and re-engage each of the six plates with one hit, strong-hand only. Eighteen rounds total, 90-second time cap.

The gap between your freestyle split and your strong-hand split is the diagnostic. If your double-tap pass is fast and clean but your one-handed hits drag, the fix is repetition — raw volume on strong-hand at 10 yd (10 m), slow enough to make every press. Track both phase times separately and narrow the gap each week. For Tactical Games prep, run the stage cold at the start of a session; the first run of the day is the one that matches match-day pressure.

Range Setup

6 steel plates • 25 cm ⌀ • 46 cm apartP1P2P3P4P5P6plate line9-14 m / 10-15 ydshooting lineBOX 1STARTBOX 2reload + moveSTARTRELOADSTRONG HANDEND

Setup

6 steel plates, 20 cm (8 in) diameter each, set in a single straight row 46 cm (18 in) apart.
Plate array placed between 9 m (10 yd) and 14 m (15 yd) from the shooting boxes (stage-specific).
2 shooting boxes at the near line, roughly 3-5 yd (3-5 m) apart.
Pistol: loaded, holstered.
Gear: full Tactical Games kit (plate carrier, belt, holster, spare magazine).
Start position: standing in the shooting box of your choice.

Scoring

Time Plus format, 90-second time cap.
18 rounds total: 12 freestyle (2 hits per plate) from Box 1, 6 strong-hand only (1 hit per plate) from Box 2.
Score on total elapsed time plus penalties.
Miss on any plate = make-up hit required; time penalty per match rules if not cleared by the cap.
Procedural penalty for a skipped mandatory reload or wrong hand on the second pass.

Tips

Start your reload on the move, not after you arrive — the clock does not wait for your feet.

Progression

Drop the time cap and score on raw time once hits are consistent.
Add a weak-hand-only third pass from Box 1 after the strong-hand pass.
Run the drill starting from Box 2 to force the opposite movement direction.
Tighten plate diameter to 20 cm (8 in) for advanced reps.
Run back-to-back for 3 aggregates and score on the slowest time.
From concealment instead of open holster.

Video