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Two to the chest, one to the head — the classic Failure to Stop sequence run with a carbine from…
From prone, fire one round at an 8-inch circle at 100 yards on the beep — then return to safe.…
The Tactical Games Rifle Speed Plates stage puts six 30 cm steel plates at 50 yd (46 m) and asks…
Fifteen rounds from three positions to verify your rifle zero. This structured protocol ensures your optic is dialed in before…
Five rounds supported, five rounds unsupported, one honest answer to whether your rifle and your fundamentals are still where you…
Sight picture on a target while your feet are moving. No trigger press, just the discipline to keep the sights…
Three positions, three distances, eighteen rounds. The drill that tells you which posture is the weakest link in your rifle…
Diagonal change of direction, throttle control, and a precision headshot at 20 yd — the Long-Range Sting forces you to…
Prone at 50, kneeling at 25, standing at 10. Fifteen rounds, forty-five seconds, and three positions that expose every hole…
The Tactical Games Throttle Control aggregate runs rifle head shots, a transition, and pistol torso work across two shooting boxes…
No time limit, no recoil, no excuses. Press the trigger straight back and watch the sights stay perfectly still. The…
Trigger Control with a clock. The beep starts you, and the trigger has to break before the beep ends. Match-pace…